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Instant World Tracking

Instant World Tracking To track content from a point on a surface in front of the user, create a new instant tracker: public void OnZapparInitialised(IntPtr pipeline) { IntPtr instantTracker = Z.InstantWorldTrackerCreate( pipeline ); } Each instant tracker exposes a single anchor. To choose the point in the user's environment that …...

Pipelines and Camera Processing

Pipelines and Camera Processing In the Zappar library, a pipeline is used to manage the flow of data coming in (i.e. the frames) through to the output from the different tracking types and computer vision algorithms. While most projects will only need one pipeline, it is possible to create as …...

Using Prefabs

Using Prefabs The Unity Universal AR package contains prefab components for our ZapparCamera and various tracking types, such as: face tracking, image tracking, and instant tracking. These prefabs act as a template for the selected tracking type and any changes made to the prefab are reflected across all instances. We …...

ZapWorks CLI

ZapWorks CLI ZapWorks provides a command line utility that helps you perform a range of augmented reality tasks, including: Training images for use as image targets with Zappar's Universal AR SDKs Serve the contents of a directory on your computer to let you preview on your computer or a device …...

Workspaces

Workspaces In this section, you'll find information on managing your workspace and its team members, upgrading your plan, and managing your billing information from the ZapWorks site. You'll also find a detailed description of how Cost Per Engagement (CPE) is calculated for your workspace's current plan here. Next article: Workspace …...

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