interface OffMeshConnection {
    bidirectional: boolean;
    end: [x: number, y: number, z: number];
    limitToNavMeshes?: string[];
    radius: number;
    start: [x: number, y: number, z: number];
}

Properties

bidirectional: boolean
end: [x: number, y: number, z: number]
limitToNavMeshes?: string[]
radius: number
start: [x: number, y: number, z: number]