interface PointerPresentEvent {
    event: "pointerdown" | "pointermove" | "pointerup";
    movedSincePointerDown: boolean;
    rayBySceneContext: Map<ThreeSceneContext, Ray>;
}

Properties

event: "pointerdown" | "pointermove" | "pointerup"
movedSincePointerDown: boolean
rayBySceneContext: Map<ThreeSceneContext, Ray>