• Parameters

    • meshes: Mesh<BufferGeometry, Material | Material[]>[]
    • navMeshGeneratorConfig: Partial<{
          borderSize: number;
          bounds?: [bbMin: Vector3Tuple, bbMax: Vector3Tuple];
          buildBvTree?: boolean;
          ch: number;
          cs: number;
          detailSampleDist: number;
          detailSampleMaxError: number;
          maxEdgeLen: number;
          maxSimplificationError: number;
          maxVertsPerPoly: number;
          mergeRegionArea: number;
          minRegionArea: number;
          offMeshConnections?: OffMeshConnectionParams[];
          walkableClimb: number;
          walkableHeight: number;
          walkableRadius: number;
          walkableSlopeAngle: number;
      }> = {}
    • keepIntermediates: boolean = false

    Returns GenerateSoloNavMeshResult