Gets the disposed status of the entity.
The disposed status.
An array of the elements that this component instance exposes. In the case that this component does not expose any elements of its own, this will be an array of the elements exposed by this component's children.
Returns true if this component, or any of its parents, are marked as locked.
Gets a behavior of a specific type from the component.
The type of behavior to get.
The behavior of the specified type, or undefined if no such behavior exists.
Gets all behaviors of a specific type from the component.
The type of behaviors to get.
An array of behaviors of the specified type.
Get the instance of the ZComponent that constructed this entity.
If you pass the class of a ZComponent as the type
parameter, this function will ensure that it
returns an instance of that ZComponent. If this component or behavior was constructed by a different
ZComponent class, or by a different entity altogether, the function with throw
an error.
Optional
type: ConstructorForComponent<T>The ZComponent class that you are expecting to receive
The instance of the ZComponent that constructed this component or behavior
Register a function to be called when an Event is fired, or an Observable's value changes. The function will only be bound to the underlying Event or Observable while this entity is enabled.
Using this function, rather than attaching your handler directly to the Event or Observable, ensures your handler is automatically released when this entity is disposed.
Rest
...args: ArgsOptional
options: RegisterOptionsOptional
options: RegisterOptionsReadonly
tagsAn array of string 'tags' assocated with this component.
The getComponentsByTag(mgr, tag)
function can be used to get an array of components
with the supplied tag.
By default, tags are scoped to the ZComponent instance that a component is constructed by.
Tags that begin with global:
are scoped to the experience as a whole.
Determines if this object casts shadows.
Determines if this object receives shadows.
Determines if this object and its children are rendered to the screen.
Readonly
enabledIf false
, this entity and its children will no longer participate in the experience.
Note - to read this value, you may wish to use enabledResolved
which will be false
if
this entity, or any of its parents, have enabled
set to false.
The precise implications of enabled
being false will vary between entities,
but in general disabled entities:
Which of rear or user facing cameras to use. This property can be changed at runtime to flip between the cameras.
The far clipping plane of the camera.
The near clipping plane of the camera.
The anchor to use as the origin of the camera's pose when poseMode
is set to anchorOrigin
.
Mode for the camera to move around in the ThreeJS scene. The correct choice of camera pose will depend on your given use case and content.
Default
In this mode the camera stays at the origin of the scene, pointing down the negative Z axis. Any tracked anchors will move around in your scene as the user moves the physical camera and real-world tracked objects.
Attitude
The camera stays at the origin of the scene, but rotates as the user rotates the physical device. When the Zappar library initializes, the negative Z axis of world space points forward in front of the user.
AnchorOrigin
In this mode, the origin of the scene is the center of the anchor specified by the camera's originAnchor
parameter. The camera moves and rotates in world space around the anchor at the origin. If no originAnchor
is
specified, the camera will pick an anchor automatically to become the origin of the scene.
The mirror mode for the rear-facing camera.
Readonly
behaviorsThe behaviors attached to this component.
Readonly
childrenThe children of this component.
Readonly
contextReadonly
enabledThis will have value false
if this entity, or any of its parents, have enabled
set to false
.
To change the enabled
status of this entity, use the enabled
property instead.
The precise implications of enabled
being false will vary between entities,
but in general disabled entities:
Disabled entities will typically remain visible (if they have a visible appearance).
Optional
lockedIf true, this component can't be selected at design time in the 3D preview.
Readonly
onAn event that is fired as the last act of this entity being destroyed.
Optional
parentThe parent of this component.
Zicon
camera
Ztag
three/Object3D/Group/Zappar/Camera
Ztag
three/Object3D/Camera/ZapparCamera
Ztag
three/Object3D/Group/ZapparCamera
Zparents
three/Object3D/Group/Group