The type of event to listen to.
The function that gets called when the event is fired.
Adds a group to this geometry
Optional
materialIndex: numberthe groups property for details.
Computes bounding box of the geometry, updating .boundingBox attribute.
Computes bounding sphere of the geometry, updating .boundingSphere attribute.
Deletes the attribute with the specified name.
Returns the attribute with the specified name.
Return the .index buffer.
Returns true if the attribute with the specified name exists.
Checks if listener is added to an event type.
The type of event to listen to.
The function that gets called when the event is fired.
Removes a listener from an event type.
The type of the listener that gets removed.
The listener function that gets removed.
Rotate the geometry about the X axis. This is typically done as a one time operation, and not during a loop.
radians. Expects a Float
Use Object3D.rotation for typical real-time mesh rotation.
Sets an attribute to this geometry with the specified name.
Use this rather than the attributes property, because an internal hashmap of .attributes is maintained to speed up iterating over attributes.
Set the .drawRange property
is the number of vertices or indices to render. Expects a Integer
Set the .index buffer.
Convert the buffer geometry to three.js JSON Object/Scene format.
This hashmap has as id the name of the attribute to be set and as value the THREE.BufferAttribute | buffer to set it to. Rather than accessing this property directly, use .setAttribute and .getAttribute to access attributes of this geometry.
Bounding box for the THREE.BufferGeometry | BufferGeometry, which can be calculated with .computeBoundingBox().
Bounding sphere for the THREE.BufferGeometry | BufferGeometry, which can be calculated with .computeBoundingSphere().
Determines the part of the geometry to render. This should not be set directly, instead use .setDrawRange(...).
Split the geometry into groups, each of which will be rendered in a separate WebGL draw call. This allows an array of materials to be used with the geometry.
Specifies how many vertices (or indices) are included.
Optional
materialSpecifies the material array index to use.
Specifies the first element in this draw call – the first vertex for non-indexed geometry, otherwise the first triangle index.
Unique number for this THREE.BufferGeometry | BufferGeometry instance.
Allows for vertices to be re-used across multiple triangles; this is called using "indexed triangles". Each triangle is associated with the indices of three vertices. This attribute therefore stores the index of each vertex for each triangular face. If this attribute is not set, the THREE.WebGLRenderer | renderer assumes that each three contiguous positions represent a single triangle.
Readonly
isRead-only flag to check if a given object is of type BufferGeometry.
Hashmap of THREE.BufferAttribute | BufferAttributes holding details of the geometry's morph targets.
Once the geometry has been rendered, the morph attribute data cannot be changed. You will have to call .dispose(), and create a new instance of THREE.BufferGeometry | BufferGeometry.
{}
Used to control the morph target behavior; when set to true, the morph target data is treated as relative offsets, rather than as absolute positions/normals.
Optional name for this THREE.BufferGeometry | BufferGeometry instance.
Readonly
typeA Read-only string to check if this
object type.
An object that can be used to store custom data about the BufferGeometry. It should not hold references to functions as these will not be cloned.
UUID of this object instance.
Adds a listener to an event type.