Gets the disposed status of the entity.
The disposed status.
Constructs a new MorphTarget Behavior.
The context manager.
The GLTF instance.
The properties required to construct the MorphTarget Behavior.
Get the instance of the ZComponent that constructed this entity.
If you pass the class of a ZComponent as the type
parameter, this function will ensure that it
returns an instance of that ZComponent. If this component or behavior was constructed by a different
ZComponent class, or by a different entity altogether, the function with throw
an error.
Optional
type: ConstructorForComponent<T>The ZComponent class that you are expecting to receive
The instance of the ZComponent that constructed this component or behavior
Register a function to be called when an Event is fired, or an Observable's value changes. The function will only be bound to the underlying Event or Observable while this entity is enabled.
Using this function, rather than attaching your handler directly to the Event or Observable, ensures your handler is automatically released when this entity is disposed.
Rest
...args: ArgsOptional
options: RegisterOptionsOptional
options: RegisterOptionsReadonly
enabledIf false
, this entity and its children will no longer participate in the experience.
Note - to read this value, you may wish to use enabledResolved
which will be false
if
this entity, or any of its parents, have enabled
set to false.
The precise implications of enabled
being false will vary between entities,
but in general disabled entities:
Blender represents bones at 90 degree offset to GLTF. Set this to true
to automatically apply a 90 degree rotation
to address this, simplifying export from Blender.
Readonly
contextReadonly
enabledThis will have value false
if this entity, or any of its parents, have enabled
set to false
.
To change the enabled
status of this entity, use the enabled
property instead.
The precise implications of enabled
being false will vary between entities,
but in general disabled entities:
Disabled entities will typically remain visible (if they have a visible appearance).
Which hand to apply the map to the model.
Readonly
instanceReadonly
onAn event that is fired as the last act of this entity being destroyed.
A behavior that applies the hand tracked bone structure to a rigged mesh.
Zicon
back_hand
Zparents
three/Object3D/GLTF