Constructors
Methods
dispose
- dispose(): void
Returns void
onPointerDown
- onPointerDown(event): void
Returns void
onPointerMove
- onPointerMove(event): void
Returns void
updateCurrentContext
- updateCurrentContext(camera, scene, renderer): void
Parameters
- camera: Camera
- scene: Scene
- renderer: WebGLRenderer
Returns void
Properties
enabled
enabled: boolean = false
onSelected
onSelected: Event<Mesh<BufferGeometry, Material | Material[]>[]> = ...
A helper class to select objects in a scene. Dragging the mouse will draw a selection box, selecting all objects that are intersected by it.