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Z.CullFaces

enum CullFaces { "inherit", "back", "front", "both", "none" } 3D rendering hardware can optionally skip drawing (cull) each face in a 3D object depending on the order in which the vertices of that face are specified.

Mipmap

enum Mipmap { "none", "fast", "best" } The mipmapping mode for textures.

Shape

enum Shape { "cube", "sphere", "cylinder", "xy_square", "xy_circle", "none" } The shape that the TriggerRegion takes. Member List Member Description cube A cube with dimensions of [-1,-1,-1] to [1,1,1]. sphere A sphere with a radius of 1.

themeColor( )

themeColor() : number[]; Returns The currently set theme color in the form [r, g, b, a], or null if none has been set. Default value: null Related themeColor(...) setter Gets the theme color.

Zappar Camera

Rear Mirror Mode Describes whether your camera (Poses) or entire canvas (CSS) is mirrored or not (None) when using the rear facing camera.

Text

Curve Add a curve to the Text and choose whether its curve direction is None, In or Out, as well as the degree of Curvature. You can also have it Wrap around a curved target if there is one present. See the Curved Image Tracking documentation for more.

Button

Curve Add a curve to the Button and choose whether its curve direction is None, In or Out, as well as the degree of Curvature. You can also have it Wrap around a curved target if there is one present.

Playing Animations

None No animation selected. Customising a 3D model's idle state Playing Animations via Actions 3D model animations can be played using the Animate Model on tap action.

Image

Curve Add a curve to the Image and choose whether its curve direction is None, In or Out, as well as the degree of Curvature. You can also have it Wrap around a curved target if there is one present. See the Curved Image Tracking documentation for more.

Camera Setup

none no mirroring of content or camera view is performed. There's also a rearCameraMirrorMode prop that takes the same values should you want to mirror the rear-facing camera. The default rearCameraMirrorMode is none.

Drawing the Camera

To do so, you can use the following functions: pipeline.cameraFrameTextureGL() : WebGLTexture | undefined: returns a WebGLTexture containing the current camera image (or undefined if none are available) pipeline. cameraFrameTextureMatrix(renderWidth : number

Triggers

Tags act as identifiers, meaning that triggers with the same tag will interact with each other while ignoring others with different tags, or those with none assigned at all.

Avaturn

None No animation selected. This usually results in a T-Pose for avatars.

Streaming Alpha Video

Back in the parent symbol select the colorTexture node and set it's texture to none. Do the same for the maskTexture as well. We will set the texture in a script node in the following steps.

Camera Setup

None: no mirroring is performed. This is the default mode for the rear-facing camera. Realtime Camera-based Reflections The SDK provides an automatically generated environment map that's useful if you're using materials that support reflections (e.g.

Types of lights

Add simulated light if none in Hierarchy Simulated light is used if there are no lights in the Hierarchy, otherwise only lights existing in the Hierarchy are used to light objects.

Video

Curve Add a curve to the Video and choose whether its curve direction is None, In or Out, as well as the degree of Curvature. You can also have it Wrap around a curved target if there is one present. See the Curved Image Tracking documentation for more.

Render Order

Reorder Meshes set to none. Reorder Meshes set to opacity. The opacity of a model's surface can be set through an opacity map, when using lighting materials.

Curved Image Tracking

Options include None, In, and Out. (3) Curvature A percentage slider to adjust the amount of curvature applied to Components.

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