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Advanced

Advanced Although the Zappar package is set up for ease of use, you can also completely customize your project and the Zappar elements (camera, tracking types, etc). This section explains some of these more advanced techniques for controlling your experience. Additional Git packages Realtime Reflections Scriptable Render Pipeline (SRP) Pipelines …...

Additional Git Packages

Additional Git Packages We have created some useful packages to help with introducing further functionality into your Universal AR SDK for Unity projects. Unity Additional Packages These features are for WebGL only and for Unity 2021.x LTS and above. You can add these packages from the Unity Editor menu option …...

Camera Poses

Camera Poses The Zappar package provides multiple modes for the camera to move around in your Unity scene. You can change this behavior by calling one of the relevant camera pose functions: Function Description Z.CameraPoseDefault() in this mode the camera stays at the origin of the scene, pointing down the …...

Pipelines and Camera Processing

Pipelines and Camera Processing In the Zappar package, a pipeline is used to manage the flow of data coming in (i.e. the frames) through to the output from the different tracking types and computer vision algorithms. While most projects will only need one pipeline, it is possible to create as …...

Realtime Reflections

Realtime Reflections The Zappar for Unity package provides an automatically generated environment map that's useful if you're using materials that support reflections. The map uses the camera feed to create an approximate environment that can add some realism to your scene. Realtime Reflection Example Using Realtime Reflections To enable the …...

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