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Three.js

Three.js Our three.js library allows you to use Zappar's best-in-class AR technology with content built using the three.js 3D rendering platform. Installation You can use this library by downloading a standalone zip containing the necessary files, by linking to our CDN, or by installing from NPM for use in a …...

Bootstrap Projects

Bootstrap Projects You can get started super-quickly using one of our bootstrap projects. They contain the basics of an AR experience for the different tracking types - no more, no less. Standalone Check out these repositories that contain index.html files to get you started: Face TrackingMinimal standalone face tracking project. …...

Camera Setup

Camera Setup The ZapparThree library needs to use your WebGL context in order to process camera frames. You can set it when your page loads using the following function: ZapparThree.glContextSet(renderer.getContext()); Constructing the Camera The library provides a camera object that you can use instead of a three.js PerspectiveCamera. It's constructed …...

Compatibility

Compatibility This Zappar platform and Universal AR SDKs work well on the browsers that enjoy the vast majority of mobile market-share. That said, there are a number of web browsers available across the mobile and desktop device landscape. Supported Browsers Best Safari for iOS (version 11.3 and later) Chrome for …...

Face Tracking

Face Tracking Face Tracking detects and tracks the user's face. With Zappars Face Tracking library you can attach 3D objects to the face itself, or render a 3D mesh that fits to, and deforms with, the face as the user moves and changes their expression. You could build face-filter experiences …...

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