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Native (iOS & Android)

Native (iOS & Android) To build for native applications, you can simply change the build configurations of your project to the desired platform. There are a few caveats for each of these: Android At this time, the Vulkan rendering API is not supported on Android. Please adjust your player settings …...

WebGL

WebGL While Unity's WebGL support for mobile is currently 'experimental', we've found it's possible to build great AR experiences with Unity and deploy to the web. Unity's built-in WebGL template does not render the player window in fullscreen by default. The Zappar library provides an alternative template that shows a …...

Testing and Publishing

Testing and Publishing Throughout development, we recommend testing your experience to make sure it's set up and working as expected. There are a couple of ways you can test a project made in Unity: Play Mode Local Hosting Once you've tested your experience and are happy with it, you can …...

Local Hosting

Local Hosting If you are building for WebGL then you can test your projects by serving the content locally using the ZapWorks CLI. Due to browser restrictions surrounding the use of the camera, you must use HTTPS to view or preview your site, even if doing so locally from your …...

Play Mode

Play Mode The Zappar package features support for Unity's Play Mode on both Mac and Windows. This is an excellent way of quickly testing functionality in your experience, using a webcam, right inside the Unity editor. With Play mode you can use Face and Image trackers, and preview your content …...

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